SaySprout
Some children aren't ready to say the word yet. So the game waits.
No timer. No wrong answer. Nothing moves until your child speaks — and then everything moves at once.
Free to play · iPhone & iPad · iOS 17+ · No ads, no accounts
How it works
A log rolls toward Pip and stops. Pip stops. The music keeps playing and the clouds keep drifting, but nothing else happens — not for three seconds, not for three minutes — until your child says JUMP out loud. Then Pip leaps, stars burst, and the meadow rolls on.
That is the whole idea. Your child's voice is the controller. Nothing in SaySprout happens without a spoken word, and nothing bad ever happens without one.
There is no fail state anywhere in SaySprout. No lives, no countdown, no red X, no buzzer. If a child goes quiet, a friendly coach asks "Can you say JUMP?", then says the word slowly so they can hear its shape, then starts accepting rougher, braver attempts — because a wobbly "juh" is a real try.
What's inside, free
Word Dash
A runner where spoken words make Pip jump, duck, pop and zoom. Ten words, then a Word Party.
I Spy
A meadow of sleeping things with the colour drained out. Naming a thing wakes it up. No order, no wrong answers.
Big Breath
The game that needs no words at all. Pip flies on any sound — a hum, an "aaah", one long breath.
Lessons
Picture word packs ending in a "You passed!" certificate with your child's name on it. The Actions and Animals packs are free.
Privacy, stated plainly
- Speech recognition runs entirely on the device. It cannot fall back to a server — if on-device recognition isn't available, the app simply doesn't listen.
- No audio is ever recorded, written to disk, or sent anywhere.
- No account, no sign-in, no email, no ads, no analytics, no third-party code, no links out of the app.
- SaySprout has no networking code of its own. The only network activity is Apple's App Store handling the optional unlock.
Good to know
SaySprout listens for English words. The games, prompts and word packs are all in English, so it suits English-speaking homes and families using it for English practice.
There is one optional unlock for grown-ups — a single one-time purchase, behind a grown-up gate, that opens nine more games and two more word packs. No subscription, nothing recurring, no ads, and the free games stay free forever. A child who taps a locked tile only ever sees "Ask a grown-up."
SaySprout is a game made for fun, practice and confidence. It is not a medical device and not a substitute for professional advice.
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For parents
Late talkers: what the milestones actually are, and when to get help — the real milestones, the red flags that warrant an assessment, what helps at home, and an honest note on where apps do and do not fit.